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9/5/2008

PAX 2008 Write-Up

I’ve been home from PAX for a few days now, and finally convinced myself to make a write-up much like last year. It’s a tad long, with a somewhat absurd level of detail, but I wanted it to be as encompassing as possible so I’ll never forget the awesome time that I had. Anyway, read on if you dare...

______________________________

 I started my PAX journey Wednesday morning, when I caught my shuttle bus that took me on the two and a half hour drive from Flagstaff to Phoenix. I actually arrived in the airport early, and was absolutely shocked to see how empty it was. There was no line whatsoever to get through security, and after only about two minutes I was good to go. That’s slightly better than the last time I went to Seattle, which was over Easter and required about an hour to get through.

Upon reaching the gate I turned on my laptop and realized via the sidebar weather gadget that it was raining in Flag. It then hit me that I forgot to close one of my windows before I left... the window that is right above the power cords to my 360 and TV. Fuck. I quickly texted my roommate, hoping that he was going to be home at some point in the day, and then once again focused my mind on the upcoming awesomeness.

After chilling at the airport for a few hours Mercedes showed up. Of course, being the gamers that we are, immediately after exchanging hugs we sat down to our laptops and began to game. Mercedes hopped on World of Warcraft, while I busted out Halo 2 PC. Shockingly, games tend to eat away at laptop batteries pretty quickly, so after a few minutes we went in search of outlets, a quest that showed how stupid Phoenix’s airport actually is. There were two outlets at the gate next to ours, but they were right in the aisle where people get on and off the plane. We figured that wasn’t our problem though, so we plopped down and began charging everything, much to the chagrin of everyone around us.

Welcome to Seattle. Please turn off all electronic devices.

The flight went well, except for some infant who didn’t know how to be quiet for more than ten seconds at any given time. Like last year, I was able to play my DS without going aggro, though I did end up putting it away early because Geometry Wars was being a bitch. We were met at SeaTac by Chloe, Eric, and James, who had landed shortly before us. Though James is pure evil and my arch-nemesis, I didn’t want to cause collateral damage to the terminal or civilians, so we refrained from engaging in the much anticipated battle royale. Maybe next time.

Much like last year a beer run was necessary before we could return to Eric’s house, though this time it didn’t involve hitting every grocery store in the Eastside, and only one Safeway was exposed to our antics. While leaving the parking lot we noticed Max pull in, but apparently he’s not the most observant of Scots, and he drove right past us, completely oblivious. We chased him down and went to get some pizza, but finding it already closed (it was only about 9 pm. WTF?) we all headed back to Eric’s and ordered in.

In what has become a PAX tradition, we settled in and watched Grandma’s Boy. I still say that movie is fucking hilarious, and even though it’s definitely a stoner flick, it’s a must-see for all gamers. Innuendo, gaming stereotypes, and toilet humor, what more can you ask for? We then moved on to Rock Band for most of the rest of the night, quickly playing through just about all of the main songs in the game. Though I’ve played plenty of Rock Band at this point, I always had problems paying attention to when I had star power (or overdrive, as it’s called in Rock Band apparently), which resulted in Chloe constantly yelling at me to use it. Like most occasions when she yells at me to do something, it worked, and by the end of PAX I definitely had a better grasp on it.

Thursday turned out to be a nice lazy day. With the exception of Eric, who made a run to Costco to pick up more stuff for his upcoming party, we all got to sleep in and prepare for the inevitable sleep deprivation of PAX. Well, maybe I should say that we had the option of sleeping in, because I definitely woke up a few hours before everyone else with a cat in my face, couldn’t fall back asleep, and resigned to hop on my laptop and explore the internets.

That evening Chloe, James, and Eric went off to a dinner with some MVPs, but before they left they warned me not to burn down the house if I tried to make something to eat. Please, just because I’ve caught macaroni and cheese on fire in the past doesn’t mean I’m a bad cook. Still, Mercedes and I decided not to risk it and just made some Chef Boyardee, which was still tricky even with my awesome food preparation skills. We then played a ton of Rock Band, but switched it up a little from the previous night. Merc tried out the drums, and I attempted to do vocals for the first time. I definitely wasn’t great, but at the same time I was surprised to discover that I didn’t completely fail either. It was actually a lot of fun. When everyone got home from the dinner we kept playing, but I was quickly banned from the vocals. Apparently Chloe and James didn’t think it was my thing. Oh well, bass is good too.

Rock Band: even more fun when connected to Live.

After playing through Rock Band for the second time in two days we all moved on to other things, but kept up the laziness. Well, except for Chloe, who had clan work and some writing to do. We also watched Romeo Must Die, which I have never seen but had all of the exaggerated violence and action that you would expect from a Jet Li movie. Though I hadn’t really thought about it until this writing, it seems like watching martial arts movies has become another PAX tradition, and that’s fine by me.

We started off Friday by heading out to Red Mill Burgers for the community Meet ‘n Eat. The place wasn’t too packed, probably because it’s a few miles from the convention center, but there was still a decent turnout, and interacting with the community is always a fun thing to do. Major was there of course, as were Trixie and the Marine, and the guys from GamerDNA also made an appearance. They explained their startup, and it actually seems like they’ve got good direction. I’m anxious to see where they go with it.

Upon arriving at the convention center, everyone else broke off and I was left to go to the will-call line to pick up a badge, since they were good enough to fuck up and lose mine in the mail. Turns out I wasn’t the only one though; KP showed up and needed to pick up his media pass as well. We waited in line for more than an hour before KP noticed that the line for media/VIP/other cool people was actually very short, so he broke off to go grab his pass. What seemed like another eternity passed by and I finally got to the front of the line. I had my badge receipt ready and expected to have to explain my situation and the mail clusterfuck, but no. I just gave them my name and they handed me a badge, that’s it. They didn’t ask for ID, they didn’t check a list to see if my name was on it, they just gave it to me. It’s almost like they figured that anyone who waited in line for two hours deserves their pass, regardless of whether you were supposed to be in the line or even ordered a badge. Oh well, I’m not going to complain.

I made my way up to the show floor and started mingling and searching for people, but without too much success. I finally saw Sara and chatted with her for a bit, then linked up with Mercedes, but soon ventured out on my own again to check out the booths. There were a number of impressive games and booths, but I was still keeping an eye out for friends. Eventually I walked right past Morgon, Eric, and Chloe, and wouldn’t have noticed them if Morgon had not yelled at me to turn around. Kind of makes me wonder how many other people I walked past over the course of the show...   

We hung around the show for a while longer, accumulating a few more people, and then decided to go out and grab a bite before heading to the GamerDNA party at the Hyatt (you know, that hotel where cool people make pillow forts). Surprise surprise, the restaurants around the convention center were a tad busy, so after a while of waiting for a table at the Tap House we decided to bail and just go to the party.

We hadn’t seen James since the Meet ‘n Eat, but I had heard a little earlier that he was apparently hanging with Jeff, so when I saw Jeff at the party I asked him where James was. “Uh... James who?” was pretty much his response. So I told him “James. You know, lith?” He insisted that he didn’t know any lith, and if someone was following him around he definitely wasn’t aware of it. Basically, we lost James. Great. Turns out he wasn’t lost or dead though; he eventually he showed up at the party, and when I told him we though he was hanging out with Jeff, he responded with “Um... Jeff who?” I still have no idea how we got the idea that they were together, since they didn’t even know each other yet, but the failure of communication amuses the hell out of me.

The GamerDNA guys threw a great party, and knew the key to it was one thing: Rock Band. Yes, even though we had already gone through the game more than once over the previous two days, we were still more than willing to get in and play when there was an opening. The first song we played was Still Alive, and as soon as we started pretty much the entire suite shut up and just watched (something that didn’t happen with other songs). It might just be a little obvious that we’re all gamers eh? 

Unfortunately, that whole hunger thing set in, and we made the call to bail out early. James, Merc, and I met up with Jeff and Jay and we went down to the Fox Sports Grill to grab a bite. Apparently they ran out of buns, so they ended up serving my burger on bread. I’m sure the food shortage had nothing to do with the thousands of gamers who had been stopping by throughout the day. Morgon joined us a little later, and by the time he placed his order they were out of bread too. It’s official, PAX makes Seattle run out of food.

Jeff, Merc, James, and I then headed back to Eric’s to chill for the rest of the night, though since Eric and Chloe were still out we essentially had to break into the house. Eventually they got back, having gone to Gasca’s birthday party after the GamerDNA party, and with them they brought three more houseguests: Danger, Cori, and Ryan (which is still nothing compared to the 15 or so people from last year). We all hung out for a bit, but I decided to crash early. Sitting in the will-call line, coupled with having had very erratic sleep over the past week had made me a bit aggro, and I didn’t need to subject people to it.

Chloe, Cori, and Danger went with Max to the show early on Saturday. Though I would have liked to go to see the Halo Wars and New Xbox Experience demonstrations, I decided that it would be better to catch up on sleep so I wouldn’t break Wheaton’s Law again. So I went in a little later in the afternoon with James, Eric, Ryan, and Merc.

Shortly after arriving we stopped by the Harmonix booth to see their Rock Band 2 setup, complete with a stage for attendees to get up onto and play. As expected, the line was damn long, but being the hero that he is, Morgon showed up out of the blue and used his skills as an omeganaut to get us all to the front of the line. With James on drums, Morgon on vocals, Merc on the guitar, and me on bass, we rocked out to More Than a Feeling. Although I personally thought I could have done a little better, the crowd around the booth seemed to approve of our performance.

As if we hadn't played enough Rock Band already.

We then headed over to the Bungie booth and played a few quick games on Assembly, the new map previously known as Purple Reign. Though I didn’t win my game I was still impressed that I didn’t completely suck, considering how little Halo 3 I’ve played in recent months. James and I wanted to go for the Recon challenge, but the lines were immense, and we both pretty much had a “fuck lines” philosophy, so we decided to put it off for another day. Also around this time we realized that we had yet to have anything to eat, so James, Mercedes, and I linked up with Ryan and we headed down to Pike Market. It’s a bit of a walk, but the lines down there were much better than at the convention center.

We went home a little earlier that evening since Eric had to watch the Ducks’ game against Washington, which he said he hasn’t missed in more than 10 years. Chloe passed out pretty quickly, and gasp shock, the rest of us played some more Rock Band. Say what you want about the game, but it has amazing replay value. Later in the night everyone else came back to the house and Chloe woke up, and we attempted to clean up the house a little bit for Sunday’s party. I say “attempted” because besides putting games away and recycling all of the pop cans sitting around we definitely didn’t get too much done. However, I did finally spend my two minutes with Avatar, adding another 1000 GS to my tag, and we were able to catch a couple episodes of InuYasha, so I consider it productive. On the downside, I said something to provoke Chloe (I don’t even remember what), and she kicked me in the crotch. I’m used to the physical abuse, but ouch.

Watching James play Geometry Wars really got a few of us in the mood to blast shapes, so rather than take turns we jumped into some co-op. James, Ryan, and I, and for a little while Merc, dove into Sequence in an attempt to actually finish the gametype from hell. If you though Geometry Wars was an intense game when playing solo, then you need to jump in with a few friends. Between the overly-serious strategizing, flipping off of the TV, and non-stop swearing, I think it was apparent that we were getting a little aggro. The lack of bombs and shared lives made the game damn hard, and we rarely got more than halfway through. So we did what we do best, we quit and sat down to watch Meet the Robinsons before passing out.

 

Geometry Wars. It's like crack... only bad.

Eric and Chloe decided to stay home Sunday in order to prepare for the upcoming party, so Ryan, James, Merc and I called a cab to take us downtown. Despite the fact that the taxi had a GPS navigator, the driver still couldn’t find the house, and ended up calling us for directions. I’m really starting to think that Eric lives in another dimension.  At any rate, we made it to Pike Market and visited the donut shop that Ryan had been raving about. In retrospect, buying four dozen may have been a bit much, but they were damn good and very cheap, so we ate what we could and donated the rest to Max at the Bungie booth.

We then played some more Assembly, showing little regard for lines (hey, we just gave them donuts), and while I completely failed with only six kills, James ended up winning the match. For his triumph he was given a Prophet of Regret action figure from the giant swag box, which got passed down to Merc. However, Mercedes wasn’t entirely happy with Regret’s ugly face, and when we returned to the Bungie booth she went to Max and had it exchanged for a Master Chief figure. Personally, I find exchanging a free prize to be hilarious, but I don’t blame her. The Chief clearly owns the Prophets.  

Having gotten our Halo fix we made our way to the Xbox booth, where we finally caught the demonstration of the New Xbox Experience, after two days of trying to make it to one of the demos. I know there is still a lot of doubt about NXE, but needless to say, actually seeing it in person will make you much more comfortable with it. It’s quick, easy to navigate, and the new guide is just awesome.  While talking to Larry at the Xbox booth we met Dustin Burg of Xbox 360 Fanboy fame, who quickly recruited James as his doubles partner against Bungie in the Recon challenge. Their match was the very last that Bungie did for the show, and although James played just as well as he normally does, he and Dustin lost to Luke and Shishka in a close 10-9 game. In his own words, James can not haz Recon.

Though we had spent most of the day trying to find a ride back to Eric’s, by the close of PAX we still found ourselves stranded at the convention center. It was a bit of sick irony, that we were the people actually staying at his place for the week but we seemed to be the only ones with no transportation out there. In the end Merc and Ryan (along with Dustin, who got invited following the Recon shenanigans) got a ride from Jeff, and James convinced Larry to come out and get the two of us. It was a win-win; we got a ride, and Major now had no excuse to miss Eric’s party. Still, he couldn’t stay long. Something about an anniversary...

I wouldn’t have thought it was possible, but Eric’s party was even more packed than last year. I don’t even want to estimate how many people were there, but it was quite difficult to move around, to say the least. By the time Major, James, and I showed up it was already busy, and it got even crazier as the night went on. We played a bit more Sequence, and failed just as badly as the previous night, but decided to quit before getting too aggro. In a very nostalgic moment I noticed that Halo 1 was being played on one of the TVs, and Morgon, Jay, and myself played some snipers on Hang ‘em High. I haven’t played that game in years, and it’s crazy how differently it feels from Halo 3 or even Halo 2. 

Jeff, though he claimed he wasn’t going to drink much, managed to get quite hammered, and began flinging bottlecaps at people. Getting them to go straight seemed to be a challenge, but when he moved on to chucking ice cubes he had less difficulty. Lucky for me Fatty made a good human shield. Jeff then moved on to searching for the coveted bag of Doritos, which he was convinced somehow got upstairs. After waking up Jay and searching the room for the chips he passed out on the futon that I had been using, but not before telling me he would only give the futon back if I brought him more Doritos. About that... 

Naturally, Rock Band was the center of the party for many people, and when some of the more familiar songs were played just about everyone sang along. Apparently when you have several dozen people, most of them drunk, singing Say it Ain’t So at the top of their lungs it’s kind of loud, and it seems the singing could clearly be heard all the way down the street. That really doesn’t surprise me, though it does shock me that nobody called the cops because of it. There were plenty of hilarious or notable incidents that occurred that night, and I can’t get into them all, but what stands out right now as the funniest for me was Fatty climbing the back of a couch along a wall while yelling “I’m glitching!” Drunken gamer humor for the win eh? Perhaps the strangest part of the party was that with the exception of Jeff and Jay (and those of us who were already staying) nobody passed out and crashed at Eric’s place. By 4 or 5 am everyone had cleared out and gone home. That’s a very different situation from last year, when there were people sprawled out all over the house. After the party had ended James and I played a few quick final rounds of Rock Band, he stumbled and fell ass-first on a glass that completely shattered, and then on that note I decided to crash for the night.

 I woke up Monday morning definitely not wanting to leave, so I pretty much remained in a state of semi-sleep on the always-comfortable bean bag chair, figuring that if I don’t get up then logically I don’t need to go home. Eric and Jay were watching Casino Royale though, and the damn movie ended up grabbing my attention and I got up. Max was kind enough to offer to take Ryan and myself to the train station and airport, but when realizing that I would be sitting in the airport for about four hours I decided to go wake up Jeff and see if he could give us a ride a little closer to when we had to go. Amusingly enough, I also figured out that Jay was on the exact same flight as me, and was using Phoenix as a stopover on his way to Atlanta. So we woke Jeff up from his catatonic state and convinced him to give us a lift a little later by reminding him that we brought him Doritos the night before (nevermind the fact that we didn’t). We relaxed for the next couple hours before saying our goodbyes to Eric, Chloe (who appeared to be slightly sleep-deprived), Merc, and James (the two of whom didn’t have flights until later in the day), and then set out to SeaTac. Like always, after making it through security I got lunch at the airport Wendy’s, though Jay did not seem pleased with the $6.66 cost of my meal. After boarding and taking off I stayed awake just long enough to get a good view of Mount St. Helens in the distance, before completely passing out and sleeping for the entire flight. I must have been seriously sleep-deprived, because I have never slept during an entire plane ride in my life before.   

After landing in Phoenix and saying goodbye to Jay I went outside the terminal for my shuttle back to Flagstaff, and was immediately hit with that horrible valley heat that would make any ordinary human burst into flames. Even better, I then got a call that my shuttle was in traffic and could be up to an hour late. And so I sat outside in the 100 degree temperatures waiting, wondering why I was living out here instead of in Seattle. My shuttle eventually showed up and I got back to Flagstaff where the climate is a little more tolerable, but the question is still in my mind. As expected, PAX was fucking amazing, and also as expected, I find it more difficult to leave Seattle every time I go up to visit. Bring on PAX 2009 already!

8/27/2008

Seattle or Bust!

In about an hour I’m heading up beautiful Washington to attend the 2008 Penny Arcade Expo and visit a bunch of really close friends that I don’t get the chance to see often enough. Although PAX isn’t the biggest event in terms of gaming news and announcements, I’d be willing to bet that it’s by far the most fun for the people who attend. The games, the events, and most importantly, the community, make it an event that all gamers should have a chance to enjoy. If it’s even half as good as last year’s PAX I know I’m going to have one hell of a time.

Like always, I’ll probably spend a good portion of the flight to Seattle focused on my DS. I still need to finish up New Super Mario Bros (those damn coins will be the death of me) and Geometry Wars, and Mercedes is going to be seated a few rows behind me so I’ll probably break out pictochat as well (as I'm posting this we're sitting on the floor by the gate, mooching power from one of the rare airport outlets, much to the irritation of everyone around us). My primary concern will of course be to avoid throwing a fit of rage like I often do when playing Mario, but one cannot discount the dangers of the DS itself...  

7/15/2008

E3, Avatars, and new Dashboards, oh my!

Ahh, E3. Once again it is that magical time of year when fanboys take to the internet tubes in record numbers and proceed to fling shit and criticize each and every piece of gaming news. It’s a lot of fun, but how about a serious look at things? Arguably the biggest announcements to come out of Microsoft’s press briefing were the completely redesigned dashboard and the inclusion of Avatars. Both have been rumored for quite some time, and assets related to the Avatars actually leaked last month, but it’s always nice to finally get the official word on such subjects. However, like all major announcements, they were by no means universally accepted by the community. Immediately after the conference the forums began to explode, with users either praising or disowning Microsoft for the changes.

I’ll admit, at first glance I felt quite uneasy about the redesigned dashboard. The current dash is often slow to load and has its share of issues, but it’s still by a wide margin the best console UI that I’ve seen. Getting rid of the iconic blades seemed almost blasphemous, and the new design looked like something that I would expect from Apple, not Microsoft. At the briefing it was said that the new dash is much more efficient, but many people would argue that the blades are very efficient as it is, and provide a more pleasing (or at least more recognizable and unique) aesthetic. Still, despite some initial misgivings I was willing to wait and listen to Microsoft’s justification for the redesign, and I’m damn glad that I did.

Getting past all of the articles that were speculative or sensationalistic, I came across a piece on Kotaku that provided some actual facts on the new dash. Microsoft argues that the current incarnation of the dash is not designed to support the thousands of pieces of content that it now does, which makes perfect sense, considering how over time it has begun to lag more and more. It’s not going to be an optional upgrade like some people are hoping it will be, but looking at it logically, why would it be? All dashboard updates are required; this one just happens to be way more cosmetically different than the others.  I’ll admit, after spending some time looking at screenshots and videos of the dashboard in action, it’s really not as bad as I first assumed. It will certainly take some getting used to, but if implemented correctly it can become just as iconic as the blades are.

And on that note, I was also very relieved to learn that the blades are not completely disappearing, but are instead being integrated into the Guide. Instead of consisting of a single blade with a few basic functions like the current Guide, the new version will pop up in the middle of the screen and act like a mini-dashboard, complete with all of the blades that exist in the current dash. Essentially, users will be able to do everything that they can now, but be able to access it without having to exit their game, movie, or whatever else they’re doing. Although it’s only conjecture on my part, it looks like you’ll be able to do pretty much anything you need to from the redesigned Guide, meaning those users who despise the new dash design will largely be able to stay away from it if they so choose. Microsoft also confirmed that existing themes will be integrated into the new design. Although they didn’t elaborate, I would assume that the themes would be used in the new Guide, since it resembles the current dashboard much more than the new design will.

The new Guide seems to resemble a mini-dashboard in functionality. I am pleased.

 

Now, what about Avatars? If the new dash was not enough of a change for some people, they also get to look forward to a completely new way of interacting with their friends on Live this fall. Naturally, this has taken just as much heat, if not more, than the redesigned dashboard. Some people have brought up very legitimate concerns about the Avatar system, which I hope are clarified by Microsoft sooner rather than later. Will we still have a simple friends list that we can access on our console, or will we always have to push our way through crowds of avatars when looking for a particular friend? Will it significantly change the way gamercards work, and by extension, Live’s integration with Xbox.com and the forums? Microsoft has said that users who do not wish to use an Avatar can still use gamerpictures, but will that create any kind of divide in the way the dash looks or what features are available to those who don’t use Avatars (side note- I’ve seen gamerpicture-like thumbnails of Avatars in images of the new dash, so maybe that explains how they work with gamercards)?

However, the vast majority of complaints that I’ve seen have not had anything to do with how Avatars are implemented or what functionality they will serve. Rather, most people have been bashing them for being too similar to Miis, and thus, too childish for the 360. The forums are packed with threads of people disowning Microsoft for trying to imitate the Wii and targeting a demographic that they don’t want to be associated with. Though many 360 users would love to think differently, the fact is that Microsoft is a business, and their ultimate goal is to turn a profit. The Wii is the biggest seller this generation, and is thus Microsoft’s biggest competition. Are Avatars influenced by Miis? Absolutely. It would be absurd to argue any different. But that doesn’t mean that Avatars will simply be Mii clones. They appear to serve different purposes, and frankly, it looks like Avatars may have greater customization. Customizable as Miis are, they all look similar to me; I don’t pick up that vibe with what I’ve seen so far of Avatars.

That doesn’t stop the haters though. Many users seem convinced that Microsoft is abandoning its primary demographic to target kids and families. Is Microsoft trying to expand its audience? Hell yeah they are, why wouldn’t they? That doesn’t mean they’re going to abandon the mature audience though. Games like Halo and Gears still make up a huge part of the console’s image. Too many people seem to take terms like “family-friendly” or “fun for all ages” as euphemisms for childish. If a game doesn’t have sex, profanity, or violence, it’s below their serious minds and doesn’t have a place on their “mature” 360 (ironically, the online communities for these games are anything but mature). They will claim that the 360 is for adults, and all of the little kids should stick to the Wii, which they have convinced themselves was designed only for five year olds. Funny, because I have a number of friends who own a Wii, all of whom are mature adults. I mostly play shooters, but I also happen to have played the largest number of games of Uno (around 500 wins I think) of anyone on my friends list. Does that make me a little kid? It must, since only kids play the family friendly games.

I’m starting to rant here, so I’ll get to the point: Avatars are certainly designed to be enjoyed by people of all ages, but that doesn’t mean you have to be a kid to like them. Utilizing a cartoon-like Avatar isn’t suddenly going to make someone immature; bashing ideas that you don’t know anything about and stereotyping games and gamers is what makes someone immature. Yeah, Avatars will be a huge change, but give them a chance, and if you don’t like them, you’re free to stick to your gamerpicture.

Overall, I’m pleased with this year’s E3, and look forward to seeing all the new features in action.

6/30/2008

War IS a Video Game?

Video games being associated with the military and combat training are nothing new. Combat pilots constantly use flight simulators to prepare for aerial warfare. Full Spectrum Warrior, a popular shooter by Pandemic was originally developed for the Army as an infantry and squad tactics training aid. Hell, a few years back the Army developed its own video game, America’s Army, as a public relations tool. The use of video games to help train soldiers is a contentious issue, and using government-funded and developed games as recruiting tools is even more controversial. But what about when games, or gaming hardware, is actually used on the battlefield in genuine combat?
 

Future Combat Systems (FCS) is the U.S. Army’s ongoing modernization project, consisting of everything from new armored vehicles and unmanned air and land drones to new body armor and individual equipment. Some of the systems in development will inevitably be cut due to failures in testing or budget cuts, but many of its components are scheduled to enter active service, with field testing beginning as early as this year. One of the unmanned vehicles currently being tested is the mundanely-named XM1216 Small Unmanned Ground Vehicle (SUGV), developed by iRobot, a company probably best known for its robotic vacuum cleaners and name similarities to Will Smith movies. True to its name, the SUGV is essentially a small rover that a soldier can easily lift and carry around. It’s unarmed, and is designed to conduct reconnaissance into areas that would be too unsafe for soldiers to venture, with the soldier operating it on the scene via remote control. But wait, that’s not just any remote control. Looking at the pictures reveals that the robot is actually being directed with an Xbox 360 controller. No articles go into specific detail on how the robot is controlled (and I couldn’t find a source saying that it actually is a 360 controller, but just looking at it, I have no doubt that it is), but the pictures give the impression that the SUGV operator uses a wired 360 controller that is connected to a back-mounted computer system, along with a small head-mounted display attached to his helmet or goggles. Now, I think many people would agree that the 360 has one of the best-designed controllers out there, but I would never have guessed that the Army would solicit their use in controlling their unmanned vehicles. At any rate, I guess we know who would win the console war now, eh? Sorry... bad attempt at humor.   

Soldiers test the XM1216 Small Unmanned Ground Vehicle

I’m curious to think what people think about this. With realistic portrayals of war and violence in gaming already being a huge issue, and with claims that such violence desensitizes players being a concern among many people, does this suddenly make gaming too real, or conversely, make war too much like a video game? Is it going too far when hardware and peripherals designed for a video game console are being employed in actual combat by actual soldiers? Or should we embrace that technology derived from gaming can be used to support soldiers in combat situations and be proud of that contribution? Furthermore, does Microsoft have a contract with the Department of Defense for such use of their hardware, or is it just something that the developers of the robot and soldiers who are testing it came up with on their own?

I don’t necessarily have any answers to those questions right now, but with video games becoming ever more mainstream and the controversy surrounding games becoming more and more of a political issue, I think it’s important that we ask ourselves such questions. But whatever your opinion is, next time you sit down and play Call of Duty 4 or any other similarly-themed game, remember that it is just a piece of fiction, and meanwhile our soldiers and the soldiers of our allies are out there every day doing the real thing... even if they’re doing it with the same controller.

UPDATE: I just came across an article on the Fort Bliss Monitor, the news website of Fort Bliss, Texas, that confirms that the SUGV is indeed controlled by an off-the-shelf 360 controller. The article makes several other mentions of gaming, its training value, and how young soldiers are familiar with video games.

4/30/2008

Grand Theft Auto IV? Never heard of it...

If you don’t already have the game, I’m sure you’ve seen about a billion reviews or news items focusing on Grand Theft Auto IV at this point, so I’ll try and keep myself from reiterating the same old stuff. Nevertheless, as someone who has never owned a GTA title (but has played them), I wanted to give my take on a few things, and show that the game does actually deserve the praise that it is getting.  

As recently as a week ago I had absolutely no intention of even buying the game. I have nothing against Grand Theft Auto; on the contrary, I played Vice City quite a bit and never stopped enjoying it. However, I was never able to immerse myself into the missions or plots of past GTA games. When I played (using the completed saved games of my friends), I just ran around wreaking havoc, more often than not with cheats enabled so I would never run out of guns or ammo. It was the kind of game that I liked to play when I wasn’t in the mood for anything serious or very engrossing and just wanted some mindless fun. Since I never really got into the mission aspect of the past games, I figured I wouldn’t be able to get the full value out of GTAIV. Besides, I just recently got sucked back into playing Halo 3 on a nightly basis again, so I didn’t think I was in need of a new game at the moment.

That wasn’t enough for my friends though, and a number of them kept pestering me unrelentingly to buy the game. They finally got to me, and I started reading up on it. Though I’m normally quite immune to hype that surrounds upcoming games (possibly excluding Halo-related stuff), I’ll admit that it pulled me in, and I finally decided to get the game. Apparently the hype hit me even harder than I thought though, because I ended up going to a midnight release, and managed to get the last copy that the store had. Lucky me, eh? But would it live up to all of the expectations that I had accumulated over the last... three days or so? Simply put: hell yes.

A number of reviews have commended the game’s protagonist for his complexity and difference from other characters in the series, and I for one think the praise is well-deserved. A Serbian immigrant to Liberty City and veteran of one of the Yugoslav Wars (going off the dates, I’m assuming the 1999 Kosovo War, though it’s never confirmed), Niko Bellic is a radical departure from previous player-controlled characters. While he is definitely fallible, and has done a number of bad things in his life (both during and before the events of the game), he hasn’t done those things because he wants to become a crime lord, or because he’s a sociopath, or for any other perverted reason. He really does want to do what’s right, and gets no pleasure out of the crimes that he’s committed. He’s just unfortunately been sucked into a bad world and is having a very hard time getting out of it. He’s fiercely loyal to his friends and family, and is more than willing to put himself into an even worse position than he is already in if that means defending someone he cares about. Yes, he carries out hits, blows stuff up, and commits other crimes over the course of the game, but unlike the past titles, I don’t feel like my character is a psychotic or soulless person after doing them. This, along with what comes off as a deeper and more complex storyline overall, has not only allowed me to tolerate the missions but completely suck me in. Amazingly, I haven’t gone on one single rampage yet; the story is keeping my undivided attention.

Multiplayer is another new addition to GTAIV that has been absent from the previous console games. I’ve only played a few of the objective gametypes, and I’m not sure how I feel about them at this point. They’re not bad, but they aren’t the high point of the game either. GTA just doesn’t seem like the kind of game that is built for player vs. player combat, which should be unsurprising. The free roam gametype, on the other hand, is absolutely amazing for such a simple concept. Basically, it’s the entire city, cops and all, minus the story missions, and the players are free to do whatever they want. I played it for probably six or seven hours tonight (out of a 13 hour session- no, I’m not addicted at all) with a few friends, and never got bored of it even for a second. We flew helicopters around, hijacked busses and armored cars in an attempt to get six stars, and blew up Times Square (or Star Junction, if you want to use the Rockstar-imposed name), with most of the map still unexplored and an infinite number of activities left untried. The only disappointment is that it seems achievements cannot be earned in multiplayer free mode, since there are several that a few of us should have unlocked if they were.

Now, I could go into specifics on so many things here, from graphics to gameplay to story to whatever, but the simple fact is that there is too much to talk about, and I don’t want to get into it. Grand Theft Auto IV is just an incredible game. Even if you don’t like GTA or sandbox games, or are of the persuasion that Grand Theft Auto is the gaming equivilant of satan (something I won't get into now, maybe another time) give it a try. I think you'll be surprised.